This project is created for non-formaleducation teachers
This project is created for non-formal education teachers
Engaging material
Firstly, the material we provide is interesting and engaging, making the learning process more enjoyable.
Meaningful presentations
Secondly, our presentations are clear and visually appealing, which helps students understand the concepts more easily.
Chatbot knowledge test
Finally, our methodology includes opportunities for students to test their knowledge in the chatbot, ensuring that they have a solid understanding of the subject matter
Hello!
We have created an innovative creative activation tool CREATIVE BOXIt consists directly of the course, methods and chatbot
СOURSE
The course consists of 4 stages that complement each other and gradually lead to new ideas, and possibly to innovative solutions.The e-course aims to teach youth workers to create, combine and apply various creative educational formats in accordance with the challenges of the digital era within the educational process in order to develop skills that meet the criteria of creativity.
METHODS
40 creative methods can be used in the educational process to develop creativity.We strongly encourage co-creation with your students and the youth you work with. Decide together on the choice of an additional method and format of training with the help of Creative Box.
CHATBOT
The chatbot will use an algorithm to optimize the search process for the most relevant method.Choose, combine or create your own most suitable learning format with the help of a digital assistant.
COMMUNICATION
Creative Box will facilitate communication between you and your colleagues. It will be useful for testing and researching new possibilities of the methodology. We believe that creativity gives additional points of support and the opportunity to look for non-standard effective solutions during a crisis in a world filled with uncertainty.
Start learning today: Don't wait for the perfect moment to start learning
Begin today and take small steps towards your goal
Step 1: Choose a learning topic
Take advantage of online courses, educational apps, and other digital tools to learn at your own pace
Step 2: Watch a video
Use technology to your advantage: With the advancement of technology, learning has become more accessible than ever
Step 3: Review the lecture
Read our lectures to become informed, enlightened, and empowered. Our lectures are interesting, comprehensible, and will help you to develop yourself
Step 4: Take a quiz in the chatbot to reinforce the topic
Learning is a process, and mistakes are a natural part of that process. Use your failures as opportunities to learn and grow
Creativity is intelligence having fun.
Albert Einstein
Innovation distinguishes between a leader and a follower.
Steve Jobs
Imagination is not only the uniquely human capacity to envision that which is not, and therefore the fount of all invention and innovation.
J.K. Rowling
Creativity is intelligence having fun.
Albert Einstein
Innovation distinguishes between a leader and a follower.
Steve Jobs
Imagination is not only the uniquely human capacity to envision that which is not, and therefore the fount of all invention and innovation.
J.K. Rowling
Working together with like-minded individuals to create new projects for the development of people in the field of education is a wonderful opportunity. Collaborating with colleagues who share your vision and passion for education to bring positive change is both exciting and fulfilling.
Step by step, our team developed a creativity activation course, utilizing a variety of well-known creativity methods to achieve the best possible results. We analyzed numerous approaches, combining them to create a course that is guaranteed to help you unleash your creativity. After much research and effort, we finally developed a course that is sure to be beneficial to you.
Different countries have access to different resources, skills, and knowledge.By pooling these resources together, countries can be more effective and creates a culture of mutual support.
Do you already know modern terminology?
Design thinking
Design thinking - a human-centered approach to problem-solving that uses empathy, creativity, and experimentation to find innovative solutions.
Growth hacking
Growth hacking - a process of rapid experimentation and testing to identify and execute the most effective ways to grow a business or product.
Neuromarketing
Neuromarketing - the study of how the brain processes and responds to marketing stimuli, such as advertising, packaging, or pricing, to better understand consumer behavior and preferences.
Agile methodology
Agile methodology - a project management approach that emphasizes adaptability, collaboration, and continuous improvement to quickly respond to changing requirements and deliver high-quality results.
Content marketing
Content marketing - the creation and distribution of valuable, relevant, and consistent content to attract and retain a clearly defined audience and ultimately drive profitable customer action.
Gamification
Gamification - the application of game design principles and mechanics to non-game contexts, such as learning, marketing, or productivity, to enhance engagement and motivation.
Do you already know modern terminology?
Design thinking
Design thinking - a human-centered approach to problem-solving that uses empathy, creativity, and experimentation to find innovative solutions.
Agile methodology
Agile methodology - a project management approach that emphasizes adaptability, collaboration, and continuous improvement to quickly respond to changing requirements and deliver high-quality results.
Growth hacking
Growth hacking - a process of rapid experimentation and testing to identify and execute the most effective ways to grow a business or product.
Content marketing
Content marketing - the creation and distribution of valuable, relevant, and consistent content to attract and retain a clearly defined audience and ultimately drive profitable customer action.
Neuromarketing
Neuromarketing - the study of how the brain processes and responds to marketing stimuli, such as advertising, packaging, or pricing, to better understand consumer behavior and preferences.
Gamification
Gamification - the application of game design principles and mechanics to non-game contexts, such as learning, marketing, or productivity, to enhance engagement and motivation.