Main idea and its purpose
Game perception, as elaborated by G. Left, refers to the way players experience and interpret games, and how this influences their behavior and enjoyment of the game itself. The purpose of studying game perception is to gain insights into how players engage with games and to use this knowledge to design better games that are more engaging, enjoyable and creative.
Scope of application, for example, when working with a group of a certain age and composition; in individual work, etc.
It has been shown how games could offer “a unique opportunity to persuade their audiences, because players are not simply listening, reading or interpreting the game’s message – they are subscribing to it.”
Application guidance
This involves understanding the various factors that contribute to game perception, such as game mechanics, narrative, aesthetics, and social context. By analysing how players perceive and interact with games, game designers can create games that are more engaging, immersive, and enjoyable for a wide range of players.
The results of applying the method, for example, increasing the ability to go beyond standard solutions, etc.
Games have the power to change our perception as well.
As a matter of fact, persuasive play offers people the opportunity to do more than merely read or watch: they can engage with the game’s subject matter in fundamentally valuable ways. Trough games is possible to enhance people’s understanding of complex topics, change their perspective and encourage them to think critically about the world around them.
Choose a messenger:
Choose a messenger: